

- #Birthright campaign setting the spiderfell full#
- #Birthright campaign setting the spiderfell trial#
- #Birthright campaign setting the spiderfell Pc#
Additionally, she has a younger brother Daenal who is something of a wild child, and is likely to get himself hurt, killed, or even kidnapped. The Baroness Marlae Roesone is recently come to her throne, and would make use of adventurers to help her keep it secure. Either Aglondier or Aelies could request PCs fetch them things, or check on one of their source holdings. Neither of the two great wizards who hold the magic of the realm, Rogr Aglondier and the High Mage Aelies, actually reside in Roesone, but there is one who does, the Count of Bellam, whose loyalty to Roesone is. Protecting river barges and trade caravans from the raids of the Spider, and possibly from bandits from Ghoere. The Spider River Traders operates near the Spiderfell under a relatively young and honest Siele Ghoried. The Port of Call Exchange, under El-Halid is involved with overseas trading, and is an excellent way to involve pirates and sea monsters. Orthien Tane, head of the Southern Anuire Shipping and Imports is pretty much a mob boss. There are 3 different guild houses that control the vast majority of trade in the realm.
#Birthright campaign setting the spiderfell full#
It's a young boarderland full of old ruins and mysteries, with an evil human nation to the north, a really evil monster realm to the northwest, ancient woods to the east, and boarder nations to the west protecting you from the old barony that wants Roesone back. Swan recommended that, for a beginner on a budget looking to buy a Birthright adventure, to "go with Sword and Crown if you can't make up your mind", but that seasoned Birthright players who already have a campaign underway can skip the adventure.The realm of Roesone is actually a good place to start for a fairly standard fantasy RPG. He admitted that the adventure doesn't break any new ground, and relies on AD&D conventions rather than concepts unique to the Birthright setting, so that the adventure acts as a bridge "intended to ease the transition from standard AD&D to the more sophisticated Birthright setting". Swan felt that Colin McComb, co-designer of the original Birthright rules, "supplies plenty of staging tips and helpful NPCs - too helpful, some might say", noting that a bandit conveniently volunteers too much information about his family at one point.

He also called Sword and Crown "well-organized, clutter-free, and easy on the brain", and referred to the Spiritrender an "exceptionally nasty adversary". Swan called this a first-rate example of an official adventure, "where the design team takes you by the hand and shows you what they consider the essentials of a Birthright campaign". Rick Swan reviewed Sword and Crown along with several other Birthright products for Dragon magazine #233 (September 1996), giving it a rating of 4 out of 6.

#Birthright campaign setting the spiderfell trial#
He notes that the adventure is "all fairly straightforward to referee until the closing scene" as it is "suggested that a trial takes place, but no mechanism is provided", and the fact that "the players will earn the enmity of one or the other of the noble houses seems a trifle unfair, but I guess that's just the risks of power politics". Ramshaw comments that "with a party this size things can become unwieldy, and the author suggests you use Birthright skirmish rules to resolve large-scale combats". Reception Ĭliff Ramshaw reviewed Sword and Crown for Arcane magazine, rating it a 6 out of 10 overall. The adventure was designed by Colin McComb and edited by Anne Brown, with cover art by Tony Szczudlo and illustrations by Ben Otero and John Dollar. Sword and Crown is an Advanced Dungeons & Dragons game supplement for the Birthright setting, published by TSR, Inc., and featuring a 64-page softcover book, and one 21’x 32’ map sheet. Sword and Crown involves the search for a lost princess, as the player characters go from elven laboratories to slave pens to fungus lakes, and face off against an adversary called the Spiritrender. When the PCs return with the princess they are forced to arbitrate between the two feuding houses, although matter the outcome, the PCs will earn the enmity of one of the noble houses. The PCs encounter half-dead kidnappers ready to confess, so the PCs soon track down the perpetrator and learn the truth.
#Birthright campaign setting the spiderfell Pc#
They are accompanied by two knights from each of the rival houses and soldiers from the PC regent's retinue. The PCs track the princess's kidnappers through the wilderness, unearthing clues that point to a cunning plot.

The PC regent and friends are called on to arbitrate and to rescue the princess. Things go awry when the daughter of one of the leading noble houses is kidnapped from the PC's realm by soldiers wearing the livery of a rival house. The occasion is a meeting of Anuire's leaders being held in the realm of a regent player character (PC). Sword and Crown, TSR's first adventure for the Birthright campaign world, quickly embroils player characters in a major political incident.
